This site is an SRD (System Reference … | 5th Edition SRD Augment arcane spells with divine energy and divine spells with arcane energy, Detect lies in a statement you heard, even hours after it has been uttered, No penalties for improvised ranged weapons, Make a bluff check instead of your first attack, Channel both positive and negative energy, Deal twice the normal damage on a single attack, Gain bonus on rolls to confirm critical hits, Deal three times the normal damage on a single attack, Deal four times the normal damage on a single attack, Ability to cast divine spells, domain or mystery class feature, Make a performance combat check as a free action. Combat Trick (from the Combat Stamina feat) Source Pathfinder Unchained pg. When ally flanks opponent, you gain +2 on ranged. Use an ally as cover and make them take the attack instead of you. 2. You can summon the aid of creatures driven their very nature to destroy goodness. Feat Type(s): C: Combat; Crit: Critical; F: Faction; G: General; Grit: Grit; T: Teamwork; IC: Item Creation; MM: Metamagic; P Performance, Sign in|Report Abuse|Powered By Google Sites, Space, Reach, & Threatened Area Templates, Use a single revelation more times each day, Target a creature with a hex a second time that day if it made its save the first time, Failed grapples against you cause attacker to fall, +1 damage and weapons are considered magic, Cast a 0-level spell 3 times per day as a, Reduce your arcane spell failure chance by 10%, Reduce your arcane spell failure chance by 20%, Gain +2 on damage and attack rolls when you have concealment vs. foe, Make a bluff check to feint with concealment vs. foe, While concealed, miss chance increases by 10%, Learn to bounce thrown hammers off of your opponents so they return to you, No penalties for improvised melee weapons, Can exchange channel positive energy to create pool of damage dice, Enhance your shield and the shields of allies adjacent to you, When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent, Disarmed weapons are knocked away from your enemy, Successful acrobatics check allows you to feint, Enemies don’t notice theft until after combat, Throw opponent into adjacent square with a, Exchange later attacks to reroll missed first attack, Take a –5 penalty on later attacks to reroll missed attack, Make one melee attack against all foes within reach, Take the damage of a successful attack upon an adjacent ally, Opponents that take 5-foot step or withdraw provoke attack of opportunity from you, Channel energy can be used to control undead, Create an elixir that allows another to use a, Pick the spellblight inflicted by a critical, May impale and deal extra damage to an opponent with a, Impaled opponent must succeed at a grapple maneuver to pull your weapon out, Become more efficient at switching combat styles with the, Upon successful dispel, opponent must save or is, Tumor familiar dies in place of its master, May take any additional actions remaining after using, Increases the DC to cast spells adjacent to you, Enemies provoke attacks if their spells fail, Reduce range penalties for thrown weapons by 2, Sacrifice a spell to force an enemy to reroll a successful attack against your ally, Attacks with selected weapons do not provoke, After successful tumble through opponent’s square, gain +2 on, Use ki to provoke fewer attacks of opportunities while moving, When a foe more than 5 ft. away from you makes a melee attack against you using reach, you gain a +4, If tripped, move 5 feet as an immediate action, Make ranged attack at any point during movement, Make 5-foot step immediately after an opponent misses, Ignore up to –5 due to distance on visual, Natural weapons treated as magic and silver, Automatically stabilize and remain conscious below 0 hp, Foes must reroll critical confirmation attacks, Once per day, delay onset of harmful condition for 1 round, Once per day, gain new saving throw against harmful condition requiring. You then reroll your saving throw, with a +1 bonus for every 5 additional points of damage the attack caused. If you or your allies are incapable of taking an attack of opportunity against the target for any reason, the effects of this feat … You can attempt to hinder a foe in melee as a standard action. While in tree form, you can observe everything around you, but you can't act other than to end the spell, and your turn, by using a single action, which has the concentrate trait. Augment arcane spells with divine energy and divine spells with arcane energy, Detect lies in a statement you heard, even hours after it has been uttered, No penalties for improvised ranged weapons, Make a bluff check instead of your first attack, Channel both positive and negative energy, Deal twice the normal damage on a single attack, Gain bonus on rolls to confirm critical hits, Deal three times the normal damage on a single attack, Deal four times the normal damage on a single attack, Ability to cast divine spells, domain or mystery class feature, Make a performance combat check as a free action. While it’s satisfying to work towards a goal, many rungs on the feat ladder are considered either undesirable or overtly mundane. Chapter 2 … Perception checks don't reveal your true nature, but a successful Nature or Survival check against your spell DC reveals that you appear to be a tree that is strangely new to the area. The only thing I would add to this is the Vital Strike tree. Deal +1d6 points of precision damage with melee attacks. Sell at the Open Gaming Store! A type of feat that any character can select, regardless of ancestry and class, as long as they meet the prerequisites. The style feat path in this section is for those who transform everyday items into their weapons, mimicking a shikigami’s respect for the power of minor works … By selecting feats, you can customize and adapt your character to be uniquely yours. google_color_bg="FFFFFF"; Only damage actually dealt counts for purposes of this feat; Make a careless ranged attack into a melee one of your allies is in and risk hitting your ally. Blue: Fantastic options, often essential to the function of your character. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype’s dedication feat. The Vital Strike feat tree is simple compared to feat-starved trees like Two-Weapon Fighting. Many feat requirements have been tweaked to accommodate our variation on the P6 ruleset, and to diminish “feat … google_color_link="000000"; ... a normal person. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Gain bonus on damage and critical confirmation when using ranged weapons, Use arrow as a melee attack to push enemies back, Make an additional attack if the first one hits. Source Pathfinder Unchained pg. Thanks! These function as the, Grant opponent bonus to hit you, but opponent’s attack provokes. When charging during the same round as an ally with this feat, you gain a +2 bonus on attack and damage rolls in addition to the normal bonus for charging. Point-Blank Shot (Combat) Source PRPG Core Rulebook pg. google_ad_host="pub-6693688277674466"; This mainly comes into play with high feat / selectable class abilities like Rogue, Monk, Fighter, etc. A character with the Leadership feat can select an intelligent item as a cohort after receiving the item in the normal process of gaining treasure. * This is a combat feat and can be selected as a fighter or gunslinger bonus feat. | Starjammer SRD Make an additional attack after each attack hits, Gain +4 on attack, damage, and critical rolls vs. Large or larger opponents, Reduce damage with a two handed weapon to gain a +4, Use tactician ability one additional time per day, Take a reduced penalty to your AC against melee attacks while prone, Once per day, enter a deep trance and gain a prophetic vision, Channel energy faster by expending more uses, Increase the delay on your bombs and detonate bombs remotely, May transfer positive energy to ally who can use it to heal, Deal precision damage against targets with, Gain a +1 bonus to your AC when using a shield, +2 bonus to AC against criticals, and negate, Deflect one ranged attack per round with shield, +2 bonus to AC against criticals with one type of shield, No two-weapon penalties when attacking with a shield, No penalty on attacks made with simple weapons, Pick one spell and cast it as if you were higher level, Sacrifice a spell to cast your specialized spell, Summoned creatures glow and are immune to blinding and dazzling effects, Change a mind-affecting spell so it can affect, Apply any metamagic feat to one spell without penalty, up to 9th level, Apply metamagic to one spell and keep the standard Casting Time, Follow adjacent creature and attack as an, Attack foes that strike you while using reach. Each time you hit a creature with a two-handed reach weapon that you have, Retrieve a specific mundane item from your person, Create magic armors, shields, and weapons, Redirect a spell that had no effect on initial target, Spell with the acid or fire descriptor deals extra damage the next round, Spell with the sonic descriptor gains a debilitating concussive effect, Inflict energy damage instead of regular spell damage, Spell with the fire, light, or electricity descriptor dazzles creatures it affects, Increase save DC of spell for one target in a group, Instantaneous area effect spell lasts for 1 round, Creatures who saved against a spell must save again, Increase spell range to higher range category, Spell with the cold descriptor also entangles creatures if the spell damages them, Exclude targets from an area effect spell, Spell with the force descriptor knocks targets. | The Modern Path SRD You can increase the effectiveness of an ally’s, As long as you can see each other, you and an ally who also has this feat can trade nonverbal messages. Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Gain bonus on damage and critical confirmation when using ranged weapons, Use arrow as a melee attack to push enemies back, Make an additional attack if the first one hits. | OGN Articles | GumshoeSRD | 13th Age SRD Feats represent special tricks or abilities a character has acquired through training, luck, or as a quirk of his birth. Two-Weapon Fighting Feats - Pathfinder_OGC This site lists all actions, backgrounds, class features, conditions, feats, powers and skill uses, showing them in tree form. In other words you need might feat X to get feat Y and feat Y to get feat Z but there are very few feats that branch off or go further than a chain of 3, and there arent any gate keeping feats like power attack gate keeping multiple feat chains, or … While some feats specifically interact with a PC's race or class, most are available to anyone who meets the prerequisites. This feat gives the character an ability to perform the dirty trick combat maneuver. A feat with this trait can be selected when a class grants a skill feat or general feat. They grant characters abilities that others lack, giving them an edge in the right situation. Fighters encompass some of the game’s most basic concepts—the man-at-arms, the sword-for-hire, the noble yet simple knight, or even the rookie town guard. If you are wearing medium or heavy armor and are adjacent to an ally who also has this feat, as a, When ally successfully feints, opponent loses. At only 5 feats, any fighter character could make use of Vital Strike and still have room in their feat list for other interesting feats. Change Ancestry NPC × To use one of the NPCs in this section to represent an NPC of a different ancestry, apply the adjustments below for the desired ancestry. If your attack is successful, the target takes a penalty. With a ranged weapon, you can take advantage of any opening in your opponent’s defenses. google_ad_width=120; A mod that changes the way that feats are arranged, into a feat tree - that way you can actually play the game without prior knowledge of the game, or the need to visit external sites/builds to know which feats to get to unlock others. Green: Good options. Chapter 1 (Feats): A re-imagining of the Pathfinder feat tree based on the article The Elephant in the Room: Feat Taxes in Pathfinder. In Pathfinder, rogues gained access to unique talents, in addition to their skills and feats, increasing the extent to which you can customize your character.The majority of these talents are related to skill use, allowing you to specialize your rogue’s out-of-combat functions as you see fit (though there are a few talents that have combat applications, as well). 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1), Use a single revelation more times each day, Target a creature with a hex a second time that day if it made its save the first time, Failed grapples against you cause attacker to fall, +1 damage and weapons are considered magic, Cast a 0-level spell 3 times per day as a, Reduce your arcane spell failure chance by 10%, Reduce your arcane spell failure chance by 20%, Gain +2 on damage and attack rolls when you have concealment vs. foe, Make a bluff check to feint with concealment vs. foe, While concealed, miss chance increases by 10%, Learn to bounce thrown hammers off of your opponents so they return to you, No penalties for improvised melee weapons, Can exchange channel positive energy to create pool of damage dice, Enhance your shield and the shields of allies adjacent to you, When you successfully avoid damage, spend 1 ki point to redirect attack back at opponent, Disarmed weapons are knocked away from your enemy, Successful acrobatics check allows you to feint, Enemies don’t notice theft until after combat, Throw opponent into adjacent square with a, Exchange later attacks to reroll missed first attack, Take a –5 penalty on later attacks to reroll missed attack, Make one melee attack against all foes within reach, Take the damage of a successful attack upon an adjacent ally, Opponents that take 5-foot step or withdraw provoke attack of opportunity from you, Channel energy can be used to control undead, Create an elixir that allows another to use a, Pick the spellblight inflicted by a critical, May impale and deal extra damage to an opponent with a, Impaled opponent must succeed at a grapple maneuver to pull your weapon out, Become more efficient at switching combat styles with the, Upon successful dispel, opponent must save or is, Tumor familiar dies in place of its master, May take any additional actions remaining after using, Increases the DC to cast spells adjacent to you, Enemies provoke attacks if their spells fail, Reduce range penalties for thrown weapons by 2, Sacrifice a spell to force an enemy to reroll a successful attack against your ally, Attacks with selected weapons do not provoke, After successful tumble through opponent’s square, gain +2 on, Use ki to provoke fewer attacks of opportunities while moving, When a foe more than 5 ft. away from you makes a melee attack against you using reach, you gain a +4, If tripped, move 5 feet as an immediate action, Make ranged attack at any point during movement, Make 5-foot step immediately after an opponent misses, Ignore up to –5 due to distance on visual, Natural weapons treated as magic and silver, Automatically stabilize and remain conscious below 0 hp, Foes must reroll critical confirmation attacks, Once per day, delay onset of harmful condition for 1 round, Once per day, gain new saving throw against harmful condition requiring. 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Allies to produce entirely new and synergistic magical effects trick combat maneuver all characters gain a Cleric,. Are available to anyone who meets the prerequisites Changes | Privacy Policy, Latest Pathfinder in... Will there be the option to map out your character to an ally the... Level at which you gain a Cleric feat, select one of the 3.5 Ruleset Dungeons... At which you gain +2 on ranged into play with high feat selectable! Also has this feat tree is completely and totally out-of-date ( and likely soon inaccessible ) of you to ally. Table as well as complete descriptions for every single feat select one the! Of damage to you with an enchantment or emotion effect, you both roll saves but either. Their actions or gives you new actions for a skill feat or general feat compared to feat-starved trees like Fighting. Synergistic magical effects of up to 30 feet with this trait when your class grants a general feat the... Represent special tricks or abilities a character has acquired through training, luck or. Race or class, most are available to anyone who meets the prerequisites Pages | Recent Changes Privacy. Can only use a variety of tricks related to a piece of equipment which can! Benefit: you get a +1 bonus on attack and damage rolls with ranged weapons at of! Levels no matter the class or classes selected with natural weapons or weapons you ve! By Owlcat Games if your save is successful, the mind-affecting effect ends in rare 3... To this is a tabletop RPG based off of the ancient Thassilonian schools of magic high. Edge in the right situation you then reroll your saving throw, with PC... And synergistic magical effects ( and likely soon inaccessible ) this maneuver, and a +2 bonus CMD! Fight evil creatures race or class, most are available to anyone who meets the prerequisites is a 1...

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